NVIDIA Releases 399.07 WHQL Game Ready Driver
In the wake of last week’s GeForce RTX 20-series announcements, today NVIDIA has released driver version 399.07 WHQL, bringing Game Ready support for the Battlefield V Open Beta, as well as support for F1 2018, Immortal: Unchained, Pro Evolution Soccer 2019, Strange Brigade, and Switchblade. Just as importantly, 399.07 additionally consolidates the recent 398.86 and 398.98 hotfixes, the former resolving windowed G-Sync stuttering on Windows 10 April 2018 Update, and the latter resolving LA Noire VR and Call of Duty Black Ops 4 Beta issues.
The Battlefield V Open Beta starts September 6, with early access on September 4 for Battlefield V pre-orders and Origin/EA Access subscription members. For NVIDIA, the upcoming Battlefield V (10/19/18) is also acting as a ‘flagship’ title of sorts for Turing’s real-time raytracing effects, alongside Shadow of the Tomb Raider (9/14/18) and Metro Exodus (2/22/19). Since GeForce Turing has yet to launch, Battlefield V’s various real-time raytracing effects are not applicable to the Open Beta, and because those effects are built on the Microsoft DirectX Raytracing API that has yet to release in full, the timeline is not clear.
|NVIDIA RTX Support for Games|
As of August 20, 2018
|Game*||Real-Time Raytracing**||Deep Learning Super Sampling (DLSS)|
|Ark: Survival Evolved||–||Yes|
|Assetto Corsa Competizione|
|Final Fantasy XV||–||Yes|
|Islands of Nyne||–||Yes|
|MechWarrior 5: Mercenaries|
|Remnant: From the Ashes|
|Serious Sam 4: Planet Badass||–||Yes|
|Shadow of the Tomb Raider|
|The Forge Arena||–||Yes|
|We Happy Few||–||Yes|
|*Not all release dates are listed for upcoming games; some are in an alpha/early-access/perpetual beta type stage|
**Specific effects (i.e. shadows, reflections, ambient occlusion) implemented per-game has not been announced
The situation underlines, of course, the important caveat to Turing’s forward-looking features: explicit developer support in games. Displayed prominently at Gamescom 2018 and on their website, the three titles are part of 22 total games that NVIDIA have announced are supporting at least one RTX platform feature, which includes various real-time raytracing effects and deep learning super sampling (DLSS).
As for the bug fixes, 399.07 lists the following resolved issues:
- Setting TAA at 100% in Rainbow Six Siege causes screen to be blurry when not moving in after driver update.
- Fixed diagonal tearing by using win7-blit model for MSHybrid (Optimus) notebooks.
- OpenGL driver does not release the rendering context correctly for GTX 1050 and 1070
- Blue-screen crash occurs when using Oculus VR software.
- On 0/700 series Kepler GPUs, missing textures in DOOM when using Vulkan API.
- Stability issues occur when running LA Noire VR.
- Stuttering and performance issues occur for some Call of Duty Black Ops 4 configurations.
- Windowed G-Sync mode may stutter after upgrading to Windows 10 Spring Creators Update.
Meanwhile, NVIDIA lists the following open issues for Windows 10:
- The game stops responding when trying to enter any multiplayer game or single player mission with HDR and SLI enabled on Battlefield 1 with DX12 on.
- Some objects render incorrectly over the sticker when using the Freestyle Sticker filter on SLI configurations for Immortal: Unchanged
- NVIDIA graphics driver may not install correctly on certain Core 2 Duo/Quad systems.
- On GeForce GTX 1060 configurations, AV receiver switches to 2-channel stereo mode after 5 seconds of audio idle.
- Cursor shows brief corruption when hovering on certain links in Firefox.
- Random DPC watchdog violation errors occur when using multiple GPUs on motherboards with PLX chips.
- Using power monitoring in GPU monitor tools causes micro stutter.
The updated drivers are available through the GeForce Experience Drivers tab or online at the NVIDIA driver download page. The latest GeForce Experience client can also be found separately on its own download page. More information on this update and further issues can be found in the 399.07 release notes.